Now this is talking about competitive REL tournaments, but here is a simple checklist of things you should do before and during a tournament:
- Sleep Well
- Bring snacks and water
- Double check your decklist the night before and print out a decklist (if constructed)
- Write your decklist legibly if in sealed or draft
- Announce all triggers and life totals
- Play slow
- Bring dice, bring a notepad and pen
- Don't bring anything more than you absolutely need to play
- Relax and have fun.
1. Sleep well: This one is pretty obvious. Don't bother test playing the night before, instead just make
Don't let sleep deprivation lead to this |
Drinking this round 1 will cause a crash | by round 8 |
don't want your mind being on the fact you are hungry while in the middle of a match, and you can't always depend on having a friend having the time to get you food. Additionally, water is even more important. You must stay hydrated. Dehydration will cause slight lapses in judgment, headache, and make it harder to think in general. I say water and healthy snacks because, things high in sugar will eventually cause your blood sugar to fall faster, which will ultimately mean you will need more sugar to boost you back up or your mind will start to crash.
3. You always want to double or triple check a decklist, have it all ready the day before and don't make any changes on the way there. I have been on the side where you make those last minute changes and forget to write one card, causing game losses. Printing out a decklist is almost always preferred as you can go back and double or triple check it and easily edit it before printing it. Additionally, judges will like it as typed is always easier to read than handwriting.
Can you even read this? |
5. Announce all triggers and life totals. You want to announce everything. In casual games or casual REL you probably may never do this. However, you want everything announced right away in case there is any disparity, the game has not moved forward at all. Additionally, you do not want an opponent accusing you of missing a trigger to a judge, that is usually an automatic warning for missing triggers, even you are trying to shortcut them and just go past them. Always announce everything.
6. Play slow: I will say this with caution. Playing too slowly may make your opponent think you are stalling, and you will be given a warning by a judge. However, always play slowly and think everything out. Do not assume any play is automatic, always take an extra second to think if there is something else you need to do, if you are walking into a trap, etc. This is especially true for those opponents who try to rush you.
You don't need tokens this expensive or fancy, but have something! |
always keep track of all life from beginning of a game to end, and if there is ever a dispute the judge will always look more favorably with the person with the pen and paper vs those without. Finally, if you are going to be using tokens, don't use dice as your tokens. You cannot tell if a dice is tapped or untapped, and your opponent may tell you that you cannot use dice. Additionally, in longer games that exhaust you easier, you may forget as well. It's best to play it safe and err on the side of caution.
8. Don't bring anything more than you need: outside of your pen, paper, tokens, dice, deckbox, snacks, water, do not bring anything else. In big tournaments, there will always be people looking to
Type of bag I would bring |
9. Finally, relax and have fun. You play the card game to have fun, so do it! Relaxing is very important. Letting your nerves get to you can be really bad, cause you to make misplays, and is very easy to read in terms of body language. Your opponents may even pick up on this and press you, causing further misplays or oversight on simple things. Just relax, slow down, and take a deep breath if you need to.
Finally a bonus tip. Always call a judge when in doubt of anything! Use your biggest voice, and call a judge. Don't think of it as a jerk move, just do it.
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